| Process
We conducted research for this project in three phases:
exploratory, generative, and evaluative. At the end of each
phase, we presented findings and design implications to
our contacts at Microsoft for discussion and feedback. We
tracked all our research and findings through the team's
weblog, which is currently accessible at http://milife.howardesign.com.
Our research in the exploratory
phase included surveys, interviews, fly-on-the-wall observation,
and shadowing. During this phase, we also conducted an extensive
literature review in the area of mobile computing, and a
competitive analysis of cutting-edge products and technologies.
In the generative phase, we used
a card sorting activity to better understand the users'
conceptions of mobility, and to find out what kind of activities
people most wanted to do while mobile. In order to appreciate
the demands and constraints of the mobile environment, we
held most team meetings away from our studio, opting instead
for meeting rooms, common areas, or coffee shops on or near
campus.
In the final phase, we evaluated
our prototypes and system with a group of people who matched
our target audience. My team members and I also carried
physical prototypes for multiple days to determine if the
size and orientation of our product were conducive to use
in various mobile environments.
Solution
We designed a dual-screen handheld computer, called the
Scout, that acted as a window to the user's network of people
and digital information. The operating system on our device
allowed users to access files from their home and office
computers using a search-based interface. The Scout supported
collaboration and communication with an easy method for
creating a shared view of one of its screens.
Our final presentation to Microsoft
consisted of a full system overview, a physical prototype,
and a short scenario of how the Scout would fit into one
person's life. Please feel free to view the scenario and
system overview using the links at right.
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