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Process
Because I am especially interested in how communication
efforts influence the formation of policy, I decided to
work directly from the transcript of the legislative hearing.
I identified and categorized the key points set forth to
policy makers by both the Pro-Conservation and Pro-Exploration
camps.
I then developed two visualizations of the
arguments, one static and one kinetic. The purpose of the
static version was to find the stasis (or main areas of
contention) on the issue. The kinetic version served as
a prototype for how a user could explore the issue at varying
depths.
Readings from Multimedia Learning,
by Richard E. Mayer, have improved my understanding of instructional
interaction design. Drawing from cognitive theory and pedagogical
methods, Mayer discusses multimedia design and learning
outcomes. He also establishes seven principles of multimedia
design: multimedia, spatial contiguity, temporal contiguity,
coherence, modality, redundancy, and individual differences.
Because my project is largely a tool for learning, these
principles will inform its design and functionality.
Solution
I developed and tested prototypes of an educational tool
for navigation, content, and learning outcomes. My goal
was to present both sides of the argument as objectively
as possible, allowing the users to explore the topic and
come to their own conclusions based on personal belief systems.
In many cases, the goal of public discourse is to manipulate
the audience, selectively presenting the facts and misrepresenting
the opponent’s position. My hope was to create a tool
that fosters critical thinking, comparative analysis, and
informed decision making.
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